CVE Intelligence
High Access control

CVE-2026-14765 — Epic Games Unreal Engine Insecure Default URL Scheme Allowance in LaunchURL

Epic Games Unreal Engine versions up to and including 5.8.0 ship with an insecure default configuration for the LaunchURL Blueprint node (UKismetSystemLibrary::LaunchURL). The URL scheme filter (FURLRequestFilter) is empty by default, which permits all URL schemes. On Windows, this results in a call to ShellExecuteW() with the open verb, so a supplied file:/// URI causes the referenced file to be executed. Any Unreal Engine game that loads user-generated content containing Blueprints is vulnerable to command execution via a malicious local file or a remote file on a WebDAV share. This is an instance of CWE-1188 (Initialization of a Resource with an Insecure Default).

Published Oct 14, 2026 · Updated Oct 14, 2026 · Sources: NIST National Vulnerability Database, CVE Program (cve.org) e CISA ADP · CNA: AHA

Who exploits it and how urgent it is

A 0–100 score combining confirmed exploitation, ransomware and APT use, public exploits, EPSS and severity.

No exploitation signal in the sources consulted so far.
How the score was calculated
  • EPSS 0.4% (30-day exploitation probability)+5
  • Technical severity (high)+6

The score orders the patch queue; it does not replace your asset context (internet exposure, criticality, compensating controls).

Triage

Is it exploited, how likely is exploitation, what does it touch, and how severe do the sources call it.

Exploitation
Not confirmed
Not in CISA KEV — an absence of record, not proof it is unexploited.
EPSS FIRST
0.39%
ahead of 31% of scored CVEs · Oct 14, 2026
Affects
Epic Games
Unreal Engine
CVSS base
7.7
High · 2 source(s)

Remediation

Fixes and mitigations documented by the sources — linked to the original advisory.

No fix documented by the sources we poll. That does not mean none exists: check the vendor advisory.

First 24 hours

Ordered from the record’s own fields — exposure first, because you cannot patch what you have not found. A rule-generated starting point.

  1. Identify exposed assets running the affected vendor/product/version combinations (Epic Games Unreal Engine).
  2. No fix documented in the sources: reduce exposure and monitor the vendor advisory.
  3. Exploitation requires user interaction: tighten email/web filtering and warn affected users.
  4. Search available logs for exploit probes matching the vulnerability class (access control), errors and authentication anomalies.

Affected scope

Vendor, product and versions as the sources word them.

VendorProductVersionsStatusSource
Epic Games Unreal Engine ≤ 5.8.0 Vulnerable CVE Program (cve.org) e CISA ADP

Attack characteristics

The CVSS vector, decoded. It describes the attack, not your exposure to it.

Attack vector
Local
Attack complexity
High
Privileges required
None
User interaction
Required
Scope
Changed
Confidentiality
High
Integrity
High
Availability
High

Every base score collected

Sources score independently and may disagree; each row says who scored it and under which version.

ScoreVersionSeverityExpl.ImpactScored by
7.7 CVSS 3.1 High 1.0 6.0 cve@takeonme.org via NIST National Vulnerability Database
7.7 CVSS 3.1 High — — AHA via CVE Program (cve.org) e CISA ADP
CVSS:3.1/AV:L/AC:H/PR:N/UI:R/S:C/C:H/I:H/A:H (score shown at the top: cve@takeonme.org)

Weakness MITRE

Weakness class according to MITRE’s CWE catalog.

CWE-1188 · Insecure Default Initialization of Resource

Other CVEs with this weakness →

Detection

Read off the CVSS vector and the weakness class. Starting points, not tested rules.

  • Local/physical vector: focus on endpoint telemetry (EDR) from affected hosts.
  • Audit administrative actions and access to resources outside each user’s normal pattern.
endpoint telemetry (EDR)authentication logsapplication logs

Timeline

What happened to this CVE, newest first.

  • 2026
  • Affected products added · epic games/unreal engine
    Oct 14, 2026 · CVE Program (cve.org) e CISA ADP
  • Record published
    Oct 14, 2026
  • CVSS changed · 7.7
    Oct 14, 2026 · NIST National Vulnerability Database
  • Source status changed · → Received
    Oct 14, 2026 · NIST National Vulnerability Database
  • Record created in this database
    Oct 14, 2026 · Alertas do Telegram
  • CVE published
    Oct 14, 2026 · AHA

Source activity

Repeated readings are counted rather than listed.

  • 1× References added · Oct 14, 2026 – Oct 14, 2026
  • 1× Official description updated · Oct 14, 2026 – Oct 14, 2026

References

2 on the record

Elsewhere on this site

Epic Games
every CVE for this vendor
Access control
same class
CWE-1188
other pages naming this weakness

Not in any source we poll

Listed rather than left blank: an empty field and an unmeasured one look identical on screen, and only one is a reason to look elsewhere.

  • No fixed version, patch or mitigation documented.
  • No CISA SSVC assessment.
  • No confirmed IOCs, IP addresses, domains, file hashes, or malware artifacts supplied.
  • No organization-specific asset inventory, compensating-control status, or patch deployment evidence supplied.
  • No exploit packet captures, log samples, or incident case IDs supplied.

Answered from this record

Text assembled only from the fields above — no additional claims.

What should defenders know first?

CVE-2026-14765 is "Epic Games Unreal Engine Insecure Default URL Scheme Allowance in LaunchURL", rated High. It affects Unreal Engine (Epic Games); versions are in the scope table. It is not in CISA KEV, which does not rule out exploitation. CVSS 7.7 describes technical severity. EPSS 0.39% estimates the probability of exploitation in 30 days; neither replaces your asset context. First verify whether exposed or business-critical assets run the affected versions, apply vendor fixes or mitigations, and preserve logs for review.

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