CVE-2026-110736 — Godot Engine through 4.7.2 has an out-of-bounds read in the optimized translation loader (core...
Godot Engine through 4.7.2 has an out-of-bounds read in the optimized translation loader (core/string/optimized_translation.cpp, OptimizedTranslation::get_message). Offsets read from the hash table of a crafted .translation resource are used as indices into the bucket table without bounds validation; only a single sentinel value is rejected. A crafted file can point an index far past the allocated buffer. Depending on the values, the result is a crash, or a string lookup (tr()) returns raw bytes from elsewhere in the process heap as the translated string, disclosing process memory. The defect is reached when the product or an exported game loads and performs lookups in a crafted translation file. NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.
Who exploits it and how urgent it is
A 0–100 score combining confirmed exploitation, ransomware and APT use, public exploits, EPSS and severity.
How the score was calculated
- EPSS 0.1% (30-day exploitation probability)+0
- CISA SSVC: exploitation "poc"+5
The score orders the patch queue; it does not replace your asset context (internet exposure, criticality, compensating controls).
Triage
Is it exploited, how likely is exploitation, what does it touch, and how severe do the sources call it.
CISA SSVC assessment CISA
Three decision points CISA publishes for the CVEs it assesses (SSVC 2.0.3). A stakeholder decision, not a severity score.
Remediation
Fixes and mitigations documented by the sources — linked to the original advisory.
No fix documented by the sources we poll. That does not mean none exists: check the vendor advisory.
First 24 hours
Ordered from the record’s own fields — exposure first, because you cannot patch what you have not found. A rule-generated starting point.
- Identify exposed assets running the affected vendor/product/version combinations (Godotengine Godot Engine).
- No fix documented in the sources: reduce exposure and monitor the vendor advisory.
- Exploitation requires user interaction: tighten email/web filtering and warn affected users.
- Search available logs for exploit probes, errors and authentication anomalies.
Affected scope
Vendor, product and versions as the sources word them.
| Vendor | Product | Versions | Status | Source |
|---|---|---|---|---|
| Godotengine | Godot Engine | ≥ 1.0.0 and ≤ 4.7.2 | Vulnerable | CVE Program (cve.org) e CISA ADP |
Attack characteristics
The CVSS vector, decoded. It describes the attack, not your exposure to it.
Every base score collected
Sources score independently and may disagree; each row says who scored it and under which version.
| Score | Version | Severity | Expl. | Impact | Scored by |
|---|---|---|---|---|---|
| 3.6 | CVSS 3.1 | Low | 1.0 | 2.5 | cve@mitre.org via NIST National Vulnerability Database |
| 3.6 | CVSS 3.1 | Low | — | — | GitHub, Inc. via GitHub Security Advisories |
| 3.6 | CVSS 3.1 | Low | — | — | mitre via CVE Program (cve.org) e CISA ADP |
CVSS:3.1/AV:L/AC:H/PR:N/UI:R/S:U/C:L/I:N/A:L (score shown at the top: cve@mitre.org) Weakness MITRE
Weakness class according to MITRE’s CWE catalog.
Detection
Read off the CVSS vector and the weakness class. Starting points, not tested rules.
- Local/physical vector: focus on endpoint telemetry (EDR) from affected hosts.
Timeline
What happened to this CVE, newest first.
- 2026
- SSVC assessment updated
- Affected products added · godotengine/godot engine
- Record published
- CVSS changed · 3.6
- Source status changed · → Received
- Record created in this database
- CVE published
Source activity
Repeated readings are counted rather than listed.
- 3× References added · Oct 14, 2026 – Oct 15, 2026
- 1× Official description updated · Oct 14, 2026 – Oct 14, 2026
References
5 on the record
Elsewhere on this site
Related CVEs (same products)
- Low CVE-2026-110734 Godot Engine through 4.7.2 has a heap out-of-bounds write in the Radiance HDR (.hdr) image... 1d
- Low CVE-2026-110735 Godot Engine through 4.7.2 has a heap out-of-bounds write exists in the binary resource loader ... 1d
Not in any source we poll
Listed rather than left blank: an empty field and an unmeasured one look identical on screen, and only one is a reason to look elsewhere.
- No fixed version, patch or mitigation documented.
- No confirmed IOCs, IP addresses, domains, file hashes, or malware artifacts supplied.
- No organization-specific asset inventory, compensating-control status, or patch deployment evidence supplied.
- No exploit packet captures, log samples, or incident case IDs supplied.
Answered from this record
Text assembled only from the fields above — no additional claims.
What should defenders know first?
CVE-2026-110736 is "Godot Engine through 4.7.2 has an out-of-bounds read in the optimized translation loader (core...", rated Low. It affects Godot Engine (Godotengine); versions are in the scope table. It is not in CISA KEV, which does not rule out exploitation. CVSS 3.6 describes technical severity. EPSS 0.14% estimates the probability of exploitation in 30 days; neither replaces your asset context. First verify whether exposed or business-critical assets run the affected versions, apply vendor fixes or mitigations, and preserve logs for review.
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